Community esports competition uses gaming to promote mental health awareness

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As a young teenager, Mr Royden Lim spent around 10 hours a day playing console games like Halo.

He had turned to gaming to escape from the real world but it came at the expense of family ties.

A heated argument with his parents on his obsession during which harsh words were exchanged, which included him questioning their love for him when compared to his two siblings, led to a “very real and hard wake-up call”.

His parents had told him: “It’s not that we love you any less, it’s that you are no longer around as much.”

The incident spurred a change in his priorities and he began to spend more time on other things such as watching documentaries and reading about animals.

The 21-year-old full-time national serviceman still enjoys gaming these days and was one of around 120 young people who took part in an esports competition at Our Tampines Hub on Saturday (Dec 14).

The competition, which drew participants aged between 13 and 21, was organised by the North East Community Development Council (CDC) and Care Corner Youth Go! to raise awareness of gaming addiction and mental health wellness.

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